Independent game studioCreator-led

Games built for stories players create themselves.

Mons Games creates distinctive multiplayer experiences built around tension, interaction and unforgettable player moments.

MONS / 001INDEPENDENT
Player interactionStrong identityShareable moments

What we care about

Systems with room for people.

01

Interaction first

The most interesting part of a multiplayer game is often the person on the other side of it.

02

A clear point of view

Mechanics, sound and visual identity should feel like parts of the same idea.

03

Stories worth retelling

We build for the moments that become clips, jokes and stories after the match is over.

Games

Current work.

One project in active development. More will be revealed when they are ready.

Currently in development

An asymmetric multiplayer horror-comedy where Humans investigate a location while player-controlled Haunts turn the investigation against them.

Cameras, mirrors and teamwork give Humans a way forward. The Haunts make sure that path never stays simple.

Steam page expected after September 12

Bad Haunts / The concept

The room tells two different stories.

Humans search for evidence and the anchors binding each Haunt to the world. The Haunts disrupt that investigation in real time—flickering lights, sabotaging mirrors, breaking up photography and creating uncertainty.

01

Mirrors

Mirrors can reveal Haunts and help expose the objects binding them to the world. What appears in the reflection matters.

02

Cameras

Photography is an active tool. Images taken directly—or through mirrors—produce the evidence needed to seal anchors.

03

Two sides

Humans investigate together while real players control the frightening side—sabotaging, misleading and choosing when to strike.

A match in motion

Stay close. Or cover more ground.

  1. 01

    Choose the Human or Haunt side in the lobby.

  2. 02

    Explore, interfere and turn every room into a risk.

  3. 03

    Photograph Haunts and build enough evidence.

  4. 04

    Seal every anchor before the investigation runs out of time.

The design is still being refined. Numbers, timing and supporting systems may change as playtesting continues.

The mirrors know.

Devlogs

Notes from development.

Honest updates on what is playable, what is changing and what still needs work.

Devlog 001Development note

From Ship to Motel

A playable blockout proved the core loop. It also made the next decision clear: leave the earlier ship concept behind and build a map with a tighter gameplay focus.

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The temporary blockout level gave the core playable logic a place to be tested. With that foundation working, development moved away from an earlier ship-map concept that was too ambitious for the project’s current scope.

The new motel is designed around the actual match: a central courtyard, multiple rooms, two levels, balconies, stairs and a swimming pool. Construction and early polish are now underway.

Online work is moving alongside the map. Steam lobby systems have been tested across two physical Windows PCs with separate accounts. HUD and menu UI are being redesigned, and music has progressed significantly.

There is still substantial work ahead in sound design, onboarding, animation, match feedback, final level art and supporting systems. Bad Haunts is not production-ready, has no announced release date, and its Steam page is expected after September 12.

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Next note

Published when there is something useful to show.

About Mons Games

Small by design.
Serious about the work.

Mons Games is an independent game studio focused on systems that bring players together and give them room to create their own stories.

Its current project, Bad Haunts, combines asymmetric multiplayer design with horror, comedy and player-driven chaos. The studio is creator-led, works in the open when there is meaningful progress to share, and leaves room for future games to establish identities of their own.

Contact

Say hello.

General inquiries, support, press, creators and business communication all reach the same place.

monsgemas@gmail.com