MONS GAMES

BadHaunts

An asymmetric multiplayer horror-comedy.
Humans investigate. Haunts interfere.

Games built for stories
players create themselves.

HUMANS

You investigate.
Work together. Stay sharp.

Your tools

Reveal what isn’t
supposed to be seen.

Watch the room.
Find what moves.

Communicate. Share info.
Evidence over fear.

HAUNTS

You sabotage.
Mislead. Manipulate. Have fun.

Your playbook

Create distractions

Flicker lights.
Sabotage mirrors.

Break the shot

Disrupt photography.
Break their focus.

Mislead

Real players.
Unpredictable plans.

How it plays

  1. Enter the location

    Explore together. Use mirrors to reveal Haunts and the anchors that bind them.

  2. Collect the evidence

    Photograph what you find. Share information and work out what to trust.

  3. Seal the anchors

    Build enough evidence to seal every anchor before time runs out.

How it fights back

  1. Take the other side

    You’re the Haunt. Other players are investigating, and you’re working against them.

  2. Interrupt the investigation

    Flicker lights, sabotage mirrors and disrupt photographs. Make every clue a little less certain.

  3. Keep them guessing

    Mislead the Humans and protect your anchors. The clock is on your side.

From ship
to motel.

A smaller space.
A better kind of chaos.

Bad Haunts

The core loop worked. The ship was too big.

Our first playable blockout helped us test the investigation and sabotage loop. Moving from a ship to a motel gives that same conflict a tighter, more focused space.

The motel brings rooms, balconies and stairs around a central courtyard, with a swimming pool at its heart. It’s a location built to keep both sides close to the action.

Read the build notes

Steam lobbies have been tested on two physical Windows PCs using separate accounts. UI and music work are also underway.

Sound, onboarding, animation, feedback and final art still need work. Bad Haunts is in development; there’s no announced release date yet.

See development on YouTube
Mons Games

We build the game.
You make the stories.

Mons Games is an independent, creator-led studio. We make systems that bring players together, then leave room for the unexpected.

Right now, that means Bad Haunts: one location, two opposing sides, and a match shaped by the people playing it.

Let’s talk.

Press, creators, partnerships or a question about our games?

monsgemas@gmail.com