10+ native iOS SaaS experiments
Hands-on native iOS product experiments.
Games, native iOS experiments and AI-assisted software.
Hands-on native iOS product experiments.
Experimenting with a native iOS port of Vita3K.
Advanced hands-on use of AI agents and prompt engineering.
I’m developing one multiplayer game with Unreal Engine. My iOS work includes experiments rather than a catalogue of released products, and the Vita3K port is an ongoing attempt. I use vibe coding, AI agents and prompt engineering at an advanced, hands-on level.
Mons Games is my independent game studio. I’m interested in games where the players create the stories worth remembering.
Bad Haunts is the game I’m developing now: an asymmetric multiplayer horror-comedy where human investigators and player-controlled Haunts shape the same match from opposite sides.
Explore Bad HauntsFor a project, a collaboration, or a hello, send me an email.
monsgemas@gmail.com