Bartu Yılmaz

Games, native iOS experiments and AI-assisted software.

10+ native iOS SaaS experiments

Hands-on native iOS product experiments.

Vita3K iOS port attempt · ongoing

Experimenting with a native iOS port of Vita3K.

AI agents and prompt engineering

Advanced hands-on use of AI agents and prompt engineering.

I’m developing one multiplayer game with Unreal Engine. My iOS work includes experiments rather than a catalogue of released products, and the Vita3K port is an ongoing attempt. I use vibe coding, AI agents and prompt engineering at an advanced, hands-on level.

Mons Games

Mons Games is my independent game studio. I’m interested in games where the players create the stories worth remembering.

Bad Haunts is the game I’m developing now: an asymmetric multiplayer horror-comedy where human investigators and player-controlled Haunts shape the same match from opposite sides.

Explore Bad Haunts

Let’s talk.

For a project, a collaboration, or a hello, send me an email.

monsgemas@gmail.com